Post by Dungeon Master on Nov 2, 2016 10:50:34 GMT -8
The players are leaning towards starting with these (at level 1):
Paladin 01 | Bard 01
Psychic Warrior 01 | Cleric 01
Cleric 01 | Monk 01
Rogue 01 | Inquisitor 01
No one is starting with any kind of a primary arcane class... but we'll see how long that continues.
We ran through 'The Wizard's Amulet' last session, and just started into 'Crucible of Freya'. We had planned on a session to build characters as a group, so they'd integrate well together... but that didn't take all that long, so we started the series of adventures.
I included the pregenerated characters Corian and Galdar in the party, for the first adventure. Both managed to perish in the encounter at the farm house (which I ran on the more difficult setting, given my tougher characters and the number of bodies present). The group liked the style of the ambush, with the farmers already animated as Zombies and Skeletons buried loosely in the dirt. Having 'Channel Energy' from Galdar, and two PCs made the encounter much easier than it could have been.
Vortigerm and Talon have escaped with the Amulet.
The group has decided to continue along the Tradeway towards Fairhill (which they are just entering, as we ended the session) to investigate Eralion's Keep, without the Amulet.
I have a feeling, the Orc's might steal something while they're resting up within Fairhill.
We have had a friend, with no pencil & paper gaming experience, express an interest in joining us. Gestalt isn't exactly a simple introduction, but his concept is mainly being an archer, with some casting support. Another player suggested he play a Ranger | Monk (Zen Archer), that eventually goes into Ranger | Inquisitor.
A fifth player should round the group out nicely, although there are no 'Arcane Caster' types yet.
Paladin 01 | Bard 01
Psychic Warrior 01 | Cleric 01
Cleric 01 | Monk 01
Rogue 01 | Inquisitor 01
No one is starting with any kind of a primary arcane class... but we'll see how long that continues.
We ran through 'The Wizard's Amulet' last session, and just started into 'Crucible of Freya'. We had planned on a session to build characters as a group, so they'd integrate well together... but that didn't take all that long, so we started the series of adventures.
I included the pregenerated characters Corian and Galdar in the party, for the first adventure. Both managed to perish in the encounter at the farm house (which I ran on the more difficult setting, given my tougher characters and the number of bodies present). The group liked the style of the ambush, with the farmers already animated as Zombies and Skeletons buried loosely in the dirt. Having 'Channel Energy' from Galdar, and two PCs made the encounter much easier than it could have been.
Vortigerm and Talon have escaped with the Amulet.
The group has decided to continue along the Tradeway towards Fairhill (which they are just entering, as we ended the session) to investigate Eralion's Keep, without the Amulet.
I have a feeling, the Orc's might steal something while they're resting up within Fairhill.
We have had a friend, with no pencil & paper gaming experience, express an interest in joining us. Gestalt isn't exactly a simple introduction, but his concept is mainly being an archer, with some casting support. Another player suggested he play a Ranger | Monk (Zen Archer), that eventually goes into Ranger | Inquisitor.
A fifth player should round the group out nicely, although there are no 'Arcane Caster' types yet.