Post by Dungeon Master on Nov 2, 2016 11:38:37 GMT -8
We begin where we left off, outside of the area with the plant guys who wrap tentacles around your neck, and then leach your life as they are killed (splitting damage) with whoever their lucky object of affection is... It is the same day/night as the previous battle, which saw Newmeat die.
Einfal decides to send her Eidolon (renamed to Kenny, in case they kill off the Eidolon) into the larger chamber, to ascertain that there isn't anything too hostile there and that the current area will be a safe-ish place to set up camp, regain spells, and await the arrival of replacement characters, via the Archmage and his experiment/game/mission.
Unfortunately, Kenny runs into another group of the plant guys, and they again attack... low resources, fewer characters...
The tactics are a lot better, having had a week to reflect upon things. The party sets up a blockade with the melee in the front, who are enlarged to both take up more room and to reach ranks further back. The front rank of bad guys deal their damage, which is then healed... while the back ranks cannot deal anything, and are attacked with either reach weaponry (from the Enlarged guys) or via ranged attacks. Once all of the back guys are down, the party focused on the front guys and had a much easier time of it.
The night then passes without issues and spells are regained. In what would be the morning, replacement characters arrive. Strangely two new souls joined, when only one had departed. They are:
Asara - a female dwarf (Ninja 06 || Slayer 05 / Inquisitor 01), who is focused almost entirely on stealth and knowledges... (Karzak > Schurke > Silk > Essen > Deadmeat > Freshmeat > Thrym2 > Leoric > Thrym3 > Newmeat's new character).
Seven Underhill - a male halfling (Ranger 05 / Paladin 01 || Warpriest 04 / Skald 01 / Rogue 01), who is a multi-talented character with decent abilities in a lot of areas. (Rocky's new character... Rocky didn't die, but was separated from the group, in the Mouth of Doom, and his fate is unknown...)
The next large cavern contains several different plant creature guys, who are floating in groups of four near the ceiling in each of the corners of the cavern. There are sixteen in total, in four groupings of four plant guys each. Asara is in the process of sneaking in (and the group completely forgets her presence, due to 'Of No Consequence' the mythic ability she possesses), when Kenny is sent in to explore the next chamber... again.
One of the plant guys shoots down a Fireball which squarely hit Kenny, but which Asara jumps out of the way of entirely... they both retreat to the previous room, and the party remembers Arara again and find it odd that they had so easily forgotten of her presence... I mean, who doesn't remember a bearded dwarven female?
Einfal suggests the use of Invisibility, to sneak through the area, and after some debate, that is the approach that is taken.
The passageway connects once more to the Inn with the Mongrelman innkeep. Less time is spent here than their last visit, and the party eventually decides to head up to the surface, for easier pickings.
On the surface, Asara encounters a group of four Trolls who are busily eating something that appears to have once been a human or a similar creature. They're not at all aware of her, and she sneaks back to the group to let them know.
The party decides to take out the Trolls. The forest is thick enough that line of sight is not a given, until within 30-40 feet, although in places 50 feet of vision exist before a tree blocks sight. The party has its sneakier elements move closer while the loud and armored types stay back. Then those types close as quickly as they can, but the Trolls hear their approach and are ready. The sneaky types are already in position, and have the element of surprise.
Einfal has positioned herself carefully and then activated her Levitate to float almost up into the foilage, so she is just beneath the branches with thicker leaves and such. Asara moves closer in anticipation of a deadly sneak attack. Acetalyne sneaks up, but decides to let Helmut close before he does anything.
The battle is a slaughter, with only a couple of scary moments, where Asara got a Troll's attention (but she lost it easily in the thick undergrowth) and where Acetalyne was charged, but his Monk training helped him dodge each of the Trolls attacks, until Helmut came and dealt with that beast.
The angry druid lady, makes an appearance with lots of wolves in the periphary and with her Owlbear pet. She does not recognize these trespassers, but does not like strangers coming into her woods. She basically threatens the party, should they do anything against nature, and like the first group (of characters) she tells them to proove themselves by dealing with the spider colony, deeper into the forest.
Asara finds a point where the webs are thick enough that a less careful character might easily become entangled within them. She scouts carefully, and finds the corpse of a spider roughly the size of a pony; it has two spears driven entirely through its abdomen portion and has eight arrows within it. Nearby are the corpses of six humans, who were wearing chainmail armor but that was wripped in two. From the passage of time, it's impossible to say how many humans or spiders were involved, but Asara figures that generally humanoids bury their dead so the spiders likely forced a retreat or won.
Einfal decides to send her Eidolon (renamed to Kenny, in case they kill off the Eidolon) into the larger chamber, to ascertain that there isn't anything too hostile there and that the current area will be a safe-ish place to set up camp, regain spells, and await the arrival of replacement characters, via the Archmage and his experiment/game/mission.
Unfortunately, Kenny runs into another group of the plant guys, and they again attack... low resources, fewer characters...
The tactics are a lot better, having had a week to reflect upon things. The party sets up a blockade with the melee in the front, who are enlarged to both take up more room and to reach ranks further back. The front rank of bad guys deal their damage, which is then healed... while the back ranks cannot deal anything, and are attacked with either reach weaponry (from the Enlarged guys) or via ranged attacks. Once all of the back guys are down, the party focused on the front guys and had a much easier time of it.
The night then passes without issues and spells are regained. In what would be the morning, replacement characters arrive. Strangely two new souls joined, when only one had departed. They are:
Asara - a female dwarf (Ninja 06 || Slayer 05 / Inquisitor 01), who is focused almost entirely on stealth and knowledges... (Karzak > Schurke > Silk > Essen > Deadmeat > Freshmeat > Thrym2 > Leoric > Thrym3 > Newmeat's new character).
Seven Underhill - a male halfling (Ranger 05 / Paladin 01 || Warpriest 04 / Skald 01 / Rogue 01), who is a multi-talented character with decent abilities in a lot of areas. (Rocky's new character... Rocky didn't die, but was separated from the group, in the Mouth of Doom, and his fate is unknown...)
The next large cavern contains several different plant creature guys, who are floating in groups of four near the ceiling in each of the corners of the cavern. There are sixteen in total, in four groupings of four plant guys each. Asara is in the process of sneaking in (and the group completely forgets her presence, due to 'Of No Consequence' the mythic ability she possesses), when Kenny is sent in to explore the next chamber... again.
One of the plant guys shoots down a Fireball which squarely hit Kenny, but which Asara jumps out of the way of entirely... they both retreat to the previous room, and the party remembers Arara again and find it odd that they had so easily forgotten of her presence... I mean, who doesn't remember a bearded dwarven female?
Einfal suggests the use of Invisibility, to sneak through the area, and after some debate, that is the approach that is taken.
The passageway connects once more to the Inn with the Mongrelman innkeep. Less time is spent here than their last visit, and the party eventually decides to head up to the surface, for easier pickings.
On the surface, Asara encounters a group of four Trolls who are busily eating something that appears to have once been a human or a similar creature. They're not at all aware of her, and she sneaks back to the group to let them know.
The party decides to take out the Trolls. The forest is thick enough that line of sight is not a given, until within 30-40 feet, although in places 50 feet of vision exist before a tree blocks sight. The party has its sneakier elements move closer while the loud and armored types stay back. Then those types close as quickly as they can, but the Trolls hear their approach and are ready. The sneaky types are already in position, and have the element of surprise.
Einfal has positioned herself carefully and then activated her Levitate to float almost up into the foilage, so she is just beneath the branches with thicker leaves and such. Asara moves closer in anticipation of a deadly sneak attack. Acetalyne sneaks up, but decides to let Helmut close before he does anything.
The battle is a slaughter, with only a couple of scary moments, where Asara got a Troll's attention (but she lost it easily in the thick undergrowth) and where Acetalyne was charged, but his Monk training helped him dodge each of the Trolls attacks, until Helmut came and dealt with that beast.
The angry druid lady, makes an appearance with lots of wolves in the periphary and with her Owlbear pet. She does not recognize these trespassers, but does not like strangers coming into her woods. She basically threatens the party, should they do anything against nature, and like the first group (of characters) she tells them to proove themselves by dealing with the spider colony, deeper into the forest.
Asara finds a point where the webs are thick enough that a less careful character might easily become entangled within them. She scouts carefully, and finds the corpse of a spider roughly the size of a pony; it has two spears driven entirely through its abdomen portion and has eight arrows within it. Nearby are the corpses of six humans, who were wearing chainmail armor but that was wripped in two. From the passage of time, it's impossible to say how many humans or spiders were involved, but Asara figures that generally humanoids bury their dead so the spiders likely forced a retreat or won.