Post by Dungeon Master on Nov 2, 2016 11:28:12 GMT -8
New characters coming in:
Ulric > Ulver > Helmut (Elan, Barbarian 6 || Psion 6)
24 AC, 97 Base / 115 HPs buffed/raging.
Sensei > Ramirez > Jaala > Jedakya (Build-Your-Race, Oracle 6 || Vitalist 6)
25 AC, 70 HP, with two self-buffs.
Karzak > Shurke > Silk > Essen > Deadmeat > Freshmeat > Thrymm > Leoric (Build-Your-Own-Race, Paladin 6 || Fighter (Two-Handed Archetype) 6).
A front line melee, with 17 AC, 62 HPs.
Loki > Thor > Acetalyne (Build-Your-Own-Race, Monk (Zen Archer) 6 || Sorcerer 1 / Rogue 1 / Fighter 4)
26 AC, 59 HPs.
Rommel > Sigrunin > Blitzkreig > Atom Waffe > Burgerkreig (Drow Noble, Sorcerer 6 || Summoner 6).
{Burgerkreig, German for Civil War} ... still 12 AC (sometimes 16, with Mage Armor), 59 HPs.
The party decides to clear some of the things that have been troubling the region of Zelkor's Ferry, prior to returning to the Dungeon of Graves.
The first thing they check on is the rumors of the Ogress in the Woods. The information they had found several levels earlier proved to be good, and they located her cottage in the woods with relative ease. She hit fairly hard, but wasn't much of a match for a party at level 6. Still, they managed to earn 40 (of the 12,000 experience necessary for a level up) and acquire 20gp (divided five ways) in loot. Not bad for a couple of hours of game time.
Helmut basically pointed out that challenges, designed for level 1-2 characters are essentially a waste of time from the perspective of leveling up and/or acquiring items to return to Rappan Athuk.
The party all agreed, but have opted to go through the Mouth of Doom > Demon's Gullet > Fountain of Pestilence... rather than new content, or returning to the main dungeon entrance Sunken Graveyard > Lair of the Dung Monster > Marthek's Place / Ambros' Base > Deeper...
All of the traps had been reset, and the chalk markings for traps and such removed, but not everything in the dungeon has been repopulated yet. Several of the wandering types had moved into fixed homes, previously occupied by other stuff, now dead...
The first level, 'The Mouth of Doom' was rushed through, and the party remembered one of the routes to a deeper level, although they thought their path was leading to a different room... still they found a way to go deeper down, which is the goal.
Upon the Demon's Gullet, they were forced to re-explore as three different people each thought their goal to be a different direction or that something else was in a given room.
Interestingly enough, the new Rogue type (1 Rogue level, but a DEX priority character with skill focuses in Perception and Disable Device... the Archer) was told by each of the players to not bother investigating certain places, he had to go this way or that way... and twice was looking at things which the previous parties had missed completely, but was dissuaded away from his discoveries.
Little do they know.
The room where the Gnolls had previously been encountered were still vacant... They found a room, with a blatantly obvious pit trap upon one side, and a sunken gargoyle head set into the wall at the bottom of the pit. In that room is a doorway, which when touched or prodded with a weapon 'teleports' the character above the pit, resulting in a fall.
So far, no one has pressed the gargoyle skull, set within the wall of the pit... but instead been rescued by other party members.
This group decided to circle around the outside of the room, guarded by the teleport door, and to smash their way through 20 feet of rock with two-handed hammers (a Lucern Hammer and an Earth Breaker). Unfortunately, the massive amount of noise got the attention of Gargoyles which were posing as statues in a nearby room. No one died, but a few characters got uncomfortably low in health...
They remember a statue, which offers Life or Experience, and only functions once for any given character... since they're all playing new characters, they'd like to find that statue once again. Last time, no one had the possible adverse effect from that statue, so they're pushing hard (in slightly the wrong direction) trying to get there quickly.
Low on resources, that's where we left off.
Ulric > Ulver > Helmut (Elan, Barbarian 6 || Psion 6)
24 AC, 97 Base / 115 HPs buffed/raging.
Sensei > Ramirez > Jaala > Jedakya (Build-Your-Race, Oracle 6 || Vitalist 6)
25 AC, 70 HP, with two self-buffs.
Karzak > Shurke > Silk > Essen > Deadmeat > Freshmeat > Thrymm > Leoric (Build-Your-Own-Race, Paladin 6 || Fighter (Two-Handed Archetype) 6).
A front line melee, with 17 AC, 62 HPs.
Loki > Thor > Acetalyne (Build-Your-Own-Race, Monk (Zen Archer) 6 || Sorcerer 1 / Rogue 1 / Fighter 4)
26 AC, 59 HPs.
Rommel > Sigrunin > Blitzkreig > Atom Waffe > Burgerkreig (Drow Noble, Sorcerer 6 || Summoner 6).
{Burgerkreig, German for Civil War} ... still 12 AC (sometimes 16, with Mage Armor), 59 HPs.
The party decides to clear some of the things that have been troubling the region of Zelkor's Ferry, prior to returning to the Dungeon of Graves.
The first thing they check on is the rumors of the Ogress in the Woods. The information they had found several levels earlier proved to be good, and they located her cottage in the woods with relative ease. She hit fairly hard, but wasn't much of a match for a party at level 6. Still, they managed to earn 40 (of the 12,000 experience necessary for a level up) and acquire 20gp (divided five ways) in loot. Not bad for a couple of hours of game time.
Helmut basically pointed out that challenges, designed for level 1-2 characters are essentially a waste of time from the perspective of leveling up and/or acquiring items to return to Rappan Athuk.
The party all agreed, but have opted to go through the Mouth of Doom > Demon's Gullet > Fountain of Pestilence... rather than new content, or returning to the main dungeon entrance Sunken Graveyard > Lair of the Dung Monster > Marthek's Place / Ambros' Base > Deeper...
All of the traps had been reset, and the chalk markings for traps and such removed, but not everything in the dungeon has been repopulated yet. Several of the wandering types had moved into fixed homes, previously occupied by other stuff, now dead...
The first level, 'The Mouth of Doom' was rushed through, and the party remembered one of the routes to a deeper level, although they thought their path was leading to a different room... still they found a way to go deeper down, which is the goal.
Upon the Demon's Gullet, they were forced to re-explore as three different people each thought their goal to be a different direction or that something else was in a given room.
Interestingly enough, the new Rogue type (1 Rogue level, but a DEX priority character with skill focuses in Perception and Disable Device... the Archer) was told by each of the players to not bother investigating certain places, he had to go this way or that way... and twice was looking at things which the previous parties had missed completely, but was dissuaded away from his discoveries.
Little do they know.
The room where the Gnolls had previously been encountered were still vacant... They found a room, with a blatantly obvious pit trap upon one side, and a sunken gargoyle head set into the wall at the bottom of the pit. In that room is a doorway, which when touched or prodded with a weapon 'teleports' the character above the pit, resulting in a fall.
So far, no one has pressed the gargoyle skull, set within the wall of the pit... but instead been rescued by other party members.
This group decided to circle around the outside of the room, guarded by the teleport door, and to smash their way through 20 feet of rock with two-handed hammers (a Lucern Hammer and an Earth Breaker). Unfortunately, the massive amount of noise got the attention of Gargoyles which were posing as statues in a nearby room. No one died, but a few characters got uncomfortably low in health...
They remember a statue, which offers Life or Experience, and only functions once for any given character... since they're all playing new characters, they'd like to find that statue once again. Last time, no one had the possible adverse effect from that statue, so they're pushing hard (in slightly the wrong direction) trying to get there quickly.
Low on resources, that's where we left off.