Post by Dungeon Master on Nov 2, 2016 11:25:57 GMT -8
Session 18...
The party descends down the ladder and finds themselves in natural tunnels. This quickly leads to a doorway, and beyond that is the first of several forks.
Each direction is investigated, as well as numerous tunnels (similar to the ones on the surface, in the Graveyard) but these (like those) prove to be too small for medium sized creatures to traverse.
A collapsed room, where the ceiling has caved in and blocks travel beyond the first section of the room is the first interesting area found. There are several coffins in the room, one is partially buried. Digging this one out, it contains a normal skeleton, with a magical sword (which turns out to be a +1 keen shortword) along with an ivory scroll case and three arcane scrolls.
Exploration continues, until a room is discovered with a trapped set of stairs leading downwards. Atom decides to place his foot upon the trapped stair and to push down hard to ascertain the amount of force necessary to trigger the trap. It turns out not a whole lot of force was required, the stair gave way and he found his leg knee deep in a hole with a series of spikes angled downwards in such a way that he would likely lose his leg if he were to attempt to force it back up. Freshmeat came to the rescue, by smashing out the surrounding stair area and then smashing both the spikes and Atom's leg... Healing was required afterwards.
Beyond a room, where skeletons were seated about a table and seemingly in the midst of a game of poker... the party encounters a blob like creature with tentacles, obviously a mutation of... something. The creature can be damaged (slightly) although that prooves to be rather difficult and is seems to regenerate anything the party throws at it, in very short order. It doesn't hit terribly hard, but consistently hits with ease. It also seems to be virtually magic immune, at least Atom Waffe wasn't able to land any spells upon it. Eventually the party decides to flee, but its tracking skills are strong perhaps supernaturally strong.
The party finds a large chamber with hundreds of cat sized rats surrounding and attacking a lone damsel in distress. In addition, the chamber has several thousand normal rats within. A lazy river enters the chamber from the west wall and flows through the east wall, and stairs lead downwards from the north-west corner. The party manages to slay most of the dire rats, with the smaller vermin scattering. The Inquisitor (Thor, the Dwarven ZenMonk>Inquisitor|Ranger (archer) ) determines that the woman is evil and this time immediately shares the information with the party.
She claims to be part of a group of adventurers, with a rather vague story on where they were from, they were attacked by a blob tentacle monster, which got the rest of her party. She survived by fleeing, but then the rats came out. She just wants to get out of this place. The party doesn't want to just leave her somewhere, nor do they want to kill a seeminlgy unarmed woman, so they let her tag along but are rather wary of her.
The blog Dung creature is almost upon the room now, so they descend the stairs rapidly...
This leads to a room, with a doorway to both the North and South, along with a pair of doors on the west wall. The party opts to take the southern-most of the west doors, as it is the closest... and they don't want to be close to the dung blob thing, if it chases them down the stairs. Atom summons several Stirges and leaves them on the stairs to delay the creature and give them more of a head start.
The passageway beyond the door heads west then south then west again. It opens into a room with a massive coffin. With great effort, the three strongest characters manage to budge the lid a small ways and hundreds of finger sized maggots swarm out of it. Freshmeat, who can fly thanks to augments on his Aegis armor (Aegis 5 | Soulknife 5) takes to the air and begins to empty flasks of lantern oil upon them. The rest of the party flees back into the cooridor room, and with urging from Freshmeat close the door.
Freshmeat quickly runs out of flasks of oil, and the maggots are still pouring out of the coffin. There is a hallway to the north, but a massive iron wheel rolls back and forth along its entire length and a great speed. There is no space to jump above it, but there is a little space to either side... although razor sharp spikes protude to the sides of the wheel making is difficult to pass. Freshmeat does his best, but is sliced for some damage and then knocked prone by the wheel. He rises and progresses up the hallway, but the wheel gets him again both the sharpened spikes (which he could not avoid) and then run over again. He darts into a room of supernatural cold, which was painful to stand near (in the hallway with the wheel thing), and takes cold damage for being in the room. Still alone, he runs through the room into the hallway beyond. This leads to a room, with a secret area from which five of the black oiled armor skeleton things, each dual-wielding short swords emerge from; he is hit several times, each time for a small amount of punishment, but they essentially do not miss. He flees back they way he came, and fortunately they don't chase him into the Wheel hallway. Freshmeat arrives where the group was waiting, with one hit point remaining.
The party descends down the ladder and finds themselves in natural tunnels. This quickly leads to a doorway, and beyond that is the first of several forks.
Each direction is investigated, as well as numerous tunnels (similar to the ones on the surface, in the Graveyard) but these (like those) prove to be too small for medium sized creatures to traverse.
A collapsed room, where the ceiling has caved in and blocks travel beyond the first section of the room is the first interesting area found. There are several coffins in the room, one is partially buried. Digging this one out, it contains a normal skeleton, with a magical sword (which turns out to be a +1 keen shortword) along with an ivory scroll case and three arcane scrolls.
Exploration continues, until a room is discovered with a trapped set of stairs leading downwards. Atom decides to place his foot upon the trapped stair and to push down hard to ascertain the amount of force necessary to trigger the trap. It turns out not a whole lot of force was required, the stair gave way and he found his leg knee deep in a hole with a series of spikes angled downwards in such a way that he would likely lose his leg if he were to attempt to force it back up. Freshmeat came to the rescue, by smashing out the surrounding stair area and then smashing both the spikes and Atom's leg... Healing was required afterwards.
Beyond a room, where skeletons were seated about a table and seemingly in the midst of a game of poker... the party encounters a blob like creature with tentacles, obviously a mutation of... something. The creature can be damaged (slightly) although that prooves to be rather difficult and is seems to regenerate anything the party throws at it, in very short order. It doesn't hit terribly hard, but consistently hits with ease. It also seems to be virtually magic immune, at least Atom Waffe wasn't able to land any spells upon it. Eventually the party decides to flee, but its tracking skills are strong perhaps supernaturally strong.
The party finds a large chamber with hundreds of cat sized rats surrounding and attacking a lone damsel in distress. In addition, the chamber has several thousand normal rats within. A lazy river enters the chamber from the west wall and flows through the east wall, and stairs lead downwards from the north-west corner. The party manages to slay most of the dire rats, with the smaller vermin scattering. The Inquisitor (Thor, the Dwarven ZenMonk>Inquisitor|Ranger (archer) ) determines that the woman is evil and this time immediately shares the information with the party.
She claims to be part of a group of adventurers, with a rather vague story on where they were from, they were attacked by a blob tentacle monster, which got the rest of her party. She survived by fleeing, but then the rats came out. She just wants to get out of this place. The party doesn't want to just leave her somewhere, nor do they want to kill a seeminlgy unarmed woman, so they let her tag along but are rather wary of her.
The blog Dung creature is almost upon the room now, so they descend the stairs rapidly...
This leads to a room, with a doorway to both the North and South, along with a pair of doors on the west wall. The party opts to take the southern-most of the west doors, as it is the closest... and they don't want to be close to the dung blob thing, if it chases them down the stairs. Atom summons several Stirges and leaves them on the stairs to delay the creature and give them more of a head start.
The passageway beyond the door heads west then south then west again. It opens into a room with a massive coffin. With great effort, the three strongest characters manage to budge the lid a small ways and hundreds of finger sized maggots swarm out of it. Freshmeat, who can fly thanks to augments on his Aegis armor (Aegis 5 | Soulknife 5) takes to the air and begins to empty flasks of lantern oil upon them. The rest of the party flees back into the cooridor room, and with urging from Freshmeat close the door.
Freshmeat quickly runs out of flasks of oil, and the maggots are still pouring out of the coffin. There is a hallway to the north, but a massive iron wheel rolls back and forth along its entire length and a great speed. There is no space to jump above it, but there is a little space to either side... although razor sharp spikes protude to the sides of the wheel making is difficult to pass. Freshmeat does his best, but is sliced for some damage and then knocked prone by the wheel. He rises and progresses up the hallway, but the wheel gets him again both the sharpened spikes (which he could not avoid) and then run over again. He darts into a room of supernatural cold, which was painful to stand near (in the hallway with the wheel thing), and takes cold damage for being in the room. Still alone, he runs through the room into the hallway beyond. This leads to a room, with a secret area from which five of the black oiled armor skeleton things, each dual-wielding short swords emerge from; he is hit several times, each time for a small amount of punishment, but they essentially do not miss. He flees back they way he came, and fortunately they don't chase him into the Wheel hallway. Freshmeat arrives where the group was waiting, with one hit point remaining.