Post by Dungeon Master on Nov 2, 2016 11:22:43 GMT -8
Session 13 - The Demon's Gullet (02B) & The Fountain of Pestilence (03C)
For a replacement character, a veritable giantess (named Jaala) joins the party (Druid 05 || Sorcerer 02 / Barbarian 03). She spends as much time as possible in the shape of a Deinonychus and does massive charging damage (after a few rounds of buffs, one spell & two potions). Her healing is for large numbers, but she frequently foams at the mouth and goes into rages where healing is her last consideration. Occasionally, the party can convey the desperate need for healing (Rage Power - Moment of Clarity), but generally her focus is on killing the opposition, so healing is not necessary.
The party finds a dam, which holds back a large amount of water (which for whatever reason is only a few feet deep). They previously acquired a clue (which is in a print-out, in their small stack of "found stuff") regarding the dam, but have set it aside as unimportant.
The clue read: Dam it is alive; have to sleep or die.
The dam is seemingly immune to their damage, but only reaches so far. The party spends most of the session attempting to hurt it (with no discernable effect) and a little bit of effort at retrieving something that is slightly submerged within the water, at the far side of the room.
Ulric comes close to dying, the one time he moves up to engage the Dam in a slug-fest.
The party retreats, recuperates, and returns for another slug-fest with the Dam, again to no effect.
They discover a set of stairs that leads downwards, but decide to take another attempt at the Dam.
The session ends, without really doing a whole lot beyond a single unsuccessful encounter, several times.
For a replacement character, a veritable giantess (named Jaala) joins the party (Druid 05 || Sorcerer 02 / Barbarian 03). She spends as much time as possible in the shape of a Deinonychus and does massive charging damage (after a few rounds of buffs, one spell & two potions). Her healing is for large numbers, but she frequently foams at the mouth and goes into rages where healing is her last consideration. Occasionally, the party can convey the desperate need for healing (Rage Power - Moment of Clarity), but generally her focus is on killing the opposition, so healing is not necessary.
The party finds a dam, which holds back a large amount of water (which for whatever reason is only a few feet deep). They previously acquired a clue (which is in a print-out, in their small stack of "found stuff") regarding the dam, but have set it aside as unimportant.
The clue read: Dam it is alive; have to sleep or die.
The dam is seemingly immune to their damage, but only reaches so far. The party spends most of the session attempting to hurt it (with no discernable effect) and a little bit of effort at retrieving something that is slightly submerged within the water, at the far side of the room.
Ulric comes close to dying, the one time he moves up to engage the Dam in a slug-fest.
The party retreats, recuperates, and returns for another slug-fest with the Dam, again to no effect.
They discover a set of stairs that leads downwards, but decide to take another attempt at the Dam.
The session ends, without really doing a whole lot beyond a single unsuccessful encounter, several times.