Post by Dungeon Master on Nov 2, 2016 11:22:06 GMT -8
Session 12 - The Demon's Gullet (02B)
The party begins the session in their "Loot Room" (Room 02B-09A) for the level. As they check their rations, it becomes clear that aside from Ulric and Sigrunin, the party does not have rations for the upcoming day. They decide to redistribute the rations between the party, and have enough for two more days.
Apparently, dealing with the Ogre + Kobolds on the surface, whether succumbing to their demands (turning over everything except Armor) or attacking their adversaries is still not an option.
They continue to explore the level. They find a room, where a statue shoots a ray at anyone who enters the room; the ray seemingly always causes paralysis on a first hit, but has a different (possibly random) effect on later hits... either that, or they're just unlucky on the first ray randomly causing the paralysis. There are no encounters whilst part of the party has been immobolized.
There are two secret rooms off of this room. One contains a statue which enquires 'Experience' or 'Life'. In turn, each of the characters opts for Experience, and this bumps them up to 5th level. They have not experimented with the statue beyond this, so do not know if Life is still an option, if additional Experience is an option, or if there are consequences or additional effects. The party resolves to return here, each time there is a death and a new character joins the team. Despite this resolution, the party has not yet returned once.
They encounter a chamber with gargoyle statues high above them. None of the statues animate to attack, so the party assumes these must be normal statues. The party passes through this chamber a few times without issue. They investigate the floors and walls carefully, but only give cursory attention to the statues.
Beyond the statues, the hallway turns at a right angle and heads to the south. Along the right wall (west side) are four rooms. The first appears to be empty. The second is full of something that emits a tremendously powerful scream as soon as the door has been opened.
This noise attracts the black skinned creatures, the same type that prevented the party from recovering Silk's corpse when he fell down the shaft (from the illusory well). Again, no one can properly identify what they are, but they hit for moderate damage, and hit very easily. Meanwhile they're quite difficult to hit themselves. Ramirez thinks they might be a type of undead, and decides to channel positive energy offensively. This absolutely enrages the creatures, who then jump over the 'Wall of Ulric' and swarm Ramirez without mercy. At the end of the fight Deadmeat is unconscious but not dead, unfortunately Ramirez did not escape their fury.
Ulric resolves to Create Food & Water every day, with his single 3rd level spell. He sets up a rotation where he and the healer both eat every day, with the remaining three characters each eating every third day (which barely staves off the effects of starvation). He's not too happy that his only level 3 spell is wasted on food.
The party begins the session in their "Loot Room" (Room 02B-09A) for the level. As they check their rations, it becomes clear that aside from Ulric and Sigrunin, the party does not have rations for the upcoming day. They decide to redistribute the rations between the party, and have enough for two more days.
Apparently, dealing with the Ogre + Kobolds on the surface, whether succumbing to their demands (turning over everything except Armor) or attacking their adversaries is still not an option.
They continue to explore the level. They find a room, where a statue shoots a ray at anyone who enters the room; the ray seemingly always causes paralysis on a first hit, but has a different (possibly random) effect on later hits... either that, or they're just unlucky on the first ray randomly causing the paralysis. There are no encounters whilst part of the party has been immobolized.
There are two secret rooms off of this room. One contains a statue which enquires 'Experience' or 'Life'. In turn, each of the characters opts for Experience, and this bumps them up to 5th level. They have not experimented with the statue beyond this, so do not know if Life is still an option, if additional Experience is an option, or if there are consequences or additional effects. The party resolves to return here, each time there is a death and a new character joins the team. Despite this resolution, the party has not yet returned once.
They encounter a chamber with gargoyle statues high above them. None of the statues animate to attack, so the party assumes these must be normal statues. The party passes through this chamber a few times without issue. They investigate the floors and walls carefully, but only give cursory attention to the statues.
Beyond the statues, the hallway turns at a right angle and heads to the south. Along the right wall (west side) are four rooms. The first appears to be empty. The second is full of something that emits a tremendously powerful scream as soon as the door has been opened.
This noise attracts the black skinned creatures, the same type that prevented the party from recovering Silk's corpse when he fell down the shaft (from the illusory well). Again, no one can properly identify what they are, but they hit for moderate damage, and hit very easily. Meanwhile they're quite difficult to hit themselves. Ramirez thinks they might be a type of undead, and decides to channel positive energy offensively. This absolutely enrages the creatures, who then jump over the 'Wall of Ulric' and swarm Ramirez without mercy. At the end of the fight Deadmeat is unconscious but not dead, unfortunately Ramirez did not escape their fury.
Ulric resolves to Create Food & Water every day, with his single 3rd level spell. He sets up a rotation where he and the healer both eat every day, with the remaining three characters each eating every third day (which barely staves off the effects of starvation). He's not too happy that his only level 3 spell is wasted on food.