Post by Dungeon Master on Nov 2, 2016 11:19:05 GMT -8
Heading into session 10...
They party is:
Ulric (Cleric 03 | Psychic Warrior 03)... Original character, built to tank, hasn't done much casting yet.
Rommel (Bard 03 | Paladin 03)... Original character, with lots of close calls. Does a song, then charges with a two-hander; has low armor.
Ramirez (Oracle 03 | Paladin 03).... On his second character.... in melee, but with Defensive Fighting, primarily playing as a healer.
Thor (Zen Monk 03 | Archer Ranger 03) .... On his second character, identical (aside from name... Loki was the first. Pretty much a brand new player.
Essen Diese (Rogue 01/Fighter 02 | Soul Knife 03) On his third character... plays very recklessly.
Rockey (Arcanist 03 | Slayer 03).... Missing in action, until he returns in 7 sessions.
Session 10, still in 'The Mouth of Doom'.
The group explores most of the remainder of this dungeon. They find a room, which was jammed shut (with climbin pitons) and batter the door down. Inside are a few corpses, still in their sleeping bags and one is propped up against the wall. They pilfer the corpses and leave.
They find the main group of Rogues (same band as the smaller group, that they had dealt with the previous session). One of the Rogues appears to be a leader, and is actually hitting Ulric a fair bit of the time (basically one hit, between his two attacks, each round). The guy hits hard anytime there is sneak damage, but otherwise isn't that difficult.
He has three lieutenants with him, two are also Rogues and one is Healer. The Healer finds a position where he has complete cover from the parties archers (a nook in the wall). He's able to burst heal the majority of his group or single target heal his leader, without taking any damage in the process.
The Rogues have a whole bunch of much weaker guys in their band. They've (in numbers) explored the Mouth of Doom to a greater extent than the party. The lower guys basically (via Run action) circle around behind the group and eventually come up towards the rear, where the parties Archer and Healer are stationed.. that was their full move, and they're still a little short of the group.
The group repositions itself, so the tank (Ulric) has guys attacking him from both directions (he's fond of Expansion, size large (2x2, on the BattleGrid... the new Tactiles rock) and plugging passageways/doors as the choke point. Most of the more fragile members are in a safe position.
They continue to focus fire on the leader rogue, who proves to be a very elusive (higher AC, also with cleric AC buffs) target. Meanwhile the weaker rogue guys are providing flanks and the lieutenant rogues are starting to deal fairly significant damage with their extra sneak dice.
Rommel (low AC, 2-Hander) and Essen (2-Hander, Soulknife) are having fun, killing the lower/weaker guys (often in a single-hit), but they're taking a bit of damage in the process.
The lieutenants and the leader are still in very good shape, because they're sticking close to their healer (who is still immune to player damage, via 100% physical cover...) and is AoE channel-healing or touch-healing (via spell) anyone who needs it. The party doesn't know, but he's getting low on spells and is thinking of running off to save himself and abandon his team (evil does look out for itself); the party is thinking this is not a winable encounter at this point... but they've let the opposition cleric heal at will, fast enough to heal through their DPS as they target the one guy they have serious difficulties even hitting.
Rommel does a Withdraw action, moving behind the party choke point (Ulric) and gets a heal from Ramirez. On his next turn, he uses Vanish and moves back towards the front line. Essen continues to focus entirely on killing stuff (he never tracks his own hit points or any resources). The party is getting a little frustrated at this point, thinking this was an unwinnable fight/bullshit encounter (despite their interesting tactics).
Essen has the brilliant move, of eating an opportunity attack, to move into a position so he and Ulric now flank the leader rogue (for the +2 to hit), but in doing so he is now between a Lieutenant Rogue and the Leader Rogue who in turn flank him. The next round, with two rogues, both sneaking his lower AC he falls unconscious. Ulric (PsyWar | Cleric) manages a defensive casting and heals Essen. On his turn Essen swings (from Prone) to not provoke an OA getting up. They kill him on their turn.
The NPC/bad-guy healer starts to move for one of the doorways, to run away. Rommel (who is invisible and adjacent) decides to wack him with his Greatsword, which lands easily because the Cleric is flat-footed. The cleric (who wears armor, so moves slowly) does not think he can escape with a melee in his face. His best option is to continue his move but change his destination. He ends up adjacent to Rommel with an open space and then the leader rogue.
The leader rogue shifts over and knocks Rommel unconscious with a vicious attack (good sneak roll). Ulric moves a square and continues to miss the leader. Using the last Channel, the party healer (behind the Ulric Wall) burst heals Rommel to a couple of hit points. Rommel decides to play dead, but the flanking cleric drops him (unconscious) the next round and finishes him off the next round.
The cleric, now free of PCs in his face abandons his leader. The leader notices this and offers to surrender if the party promises to let him live. The dead players say to make him strip naked and to tie him up, but the survivors (who have very low resources) don't want to guard him, so they tell him to run away and not return... he leaves, with all of his gear.
The party licks its' wounds in a previously found 'safe room', one in which the lock still works (no key, but Rogues are keys). They decide to call this their loot room, and deposit found stuff here.
The next morning, replacement characters are found within their room, literally appearing out of nowhere. They have knowledge of what has transpired, up until their arrival... the players decide to accept their arrival without question (so the dead players can play again).
They party is:
Ulric (Cleric 03 | Psychic Warrior 03)... Original character, built to tank, hasn't done much casting yet.
Rommel (Bard 03 | Paladin 03)... Original character, with lots of close calls. Does a song, then charges with a two-hander; has low armor.
Ramirez (Oracle 03 | Paladin 03).... On his second character.... in melee, but with Defensive Fighting, primarily playing as a healer.
Thor (Zen Monk 03 | Archer Ranger 03) .... On his second character, identical (aside from name... Loki was the first. Pretty much a brand new player.
Essen Diese (Rogue 01/Fighter 02 | Soul Knife 03) On his third character... plays very recklessly.
Rockey (Arcanist 03 | Slayer 03).... Missing in action, until he returns in 7 sessions.
Session 10, still in 'The Mouth of Doom'.
The group explores most of the remainder of this dungeon. They find a room, which was jammed shut (with climbin pitons) and batter the door down. Inside are a few corpses, still in their sleeping bags and one is propped up against the wall. They pilfer the corpses and leave.
They find the main group of Rogues (same band as the smaller group, that they had dealt with the previous session). One of the Rogues appears to be a leader, and is actually hitting Ulric a fair bit of the time (basically one hit, between his two attacks, each round). The guy hits hard anytime there is sneak damage, but otherwise isn't that difficult.
He has three lieutenants with him, two are also Rogues and one is Healer. The Healer finds a position where he has complete cover from the parties archers (a nook in the wall). He's able to burst heal the majority of his group or single target heal his leader, without taking any damage in the process.
The Rogues have a whole bunch of much weaker guys in their band. They've (in numbers) explored the Mouth of Doom to a greater extent than the party. The lower guys basically (via Run action) circle around behind the group and eventually come up towards the rear, where the parties Archer and Healer are stationed.. that was their full move, and they're still a little short of the group.
The group repositions itself, so the tank (Ulric) has guys attacking him from both directions (he's fond of Expansion, size large (2x2, on the BattleGrid... the new Tactiles rock) and plugging passageways/doors as the choke point. Most of the more fragile members are in a safe position.
They continue to focus fire on the leader rogue, who proves to be a very elusive (higher AC, also with cleric AC buffs) target. Meanwhile the weaker rogue guys are providing flanks and the lieutenant rogues are starting to deal fairly significant damage with their extra sneak dice.
Rommel (low AC, 2-Hander) and Essen (2-Hander, Soulknife) are having fun, killing the lower/weaker guys (often in a single-hit), but they're taking a bit of damage in the process.
The lieutenants and the leader are still in very good shape, because they're sticking close to their healer (who is still immune to player damage, via 100% physical cover...) and is AoE channel-healing or touch-healing (via spell) anyone who needs it. The party doesn't know, but he's getting low on spells and is thinking of running off to save himself and abandon his team (evil does look out for itself); the party is thinking this is not a winable encounter at this point... but they've let the opposition cleric heal at will, fast enough to heal through their DPS as they target the one guy they have serious difficulties even hitting.
Rommel does a Withdraw action, moving behind the party choke point (Ulric) and gets a heal from Ramirez. On his next turn, he uses Vanish and moves back towards the front line. Essen continues to focus entirely on killing stuff (he never tracks his own hit points or any resources). The party is getting a little frustrated at this point, thinking this was an unwinnable fight/bullshit encounter (despite their interesting tactics).
Essen has the brilliant move, of eating an opportunity attack, to move into a position so he and Ulric now flank the leader rogue (for the +2 to hit), but in doing so he is now between a Lieutenant Rogue and the Leader Rogue who in turn flank him. The next round, with two rogues, both sneaking his lower AC he falls unconscious. Ulric (PsyWar | Cleric) manages a defensive casting and heals Essen. On his turn Essen swings (from Prone) to not provoke an OA getting up. They kill him on their turn.
The NPC/bad-guy healer starts to move for one of the doorways, to run away. Rommel (who is invisible and adjacent) decides to wack him with his Greatsword, which lands easily because the Cleric is flat-footed. The cleric (who wears armor, so moves slowly) does not think he can escape with a melee in his face. His best option is to continue his move but change his destination. He ends up adjacent to Rommel with an open space and then the leader rogue.
The leader rogue shifts over and knocks Rommel unconscious with a vicious attack (good sneak roll). Ulric moves a square and continues to miss the leader. Using the last Channel, the party healer (behind the Ulric Wall) burst heals Rommel to a couple of hit points. Rommel decides to play dead, but the flanking cleric drops him (unconscious) the next round and finishes him off the next round.
The cleric, now free of PCs in his face abandons his leader. The leader notices this and offers to surrender if the party promises to let him live. The dead players say to make him strip naked and to tie him up, but the survivors (who have very low resources) don't want to guard him, so they tell him to run away and not return... he leaves, with all of his gear.
The party licks its' wounds in a previously found 'safe room', one in which the lock still works (no key, but Rogues are keys). They decide to call this their loot room, and deposit found stuff here.
The next morning, replacement characters are found within their room, literally appearing out of nowhere. They have knowledge of what has transpired, up until their arrival... the players decide to accept their arrival without question (so the dead players can play again).